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- * STatus Disk Magazine *
- * Issue 1, Volume 1 *
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- * NOTE: This issue is to be copied freely by Atari ST users. We at STatus *
- * strictly prohibit anyone selling this issue as part of a Shareware or PD *
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-
- Falcon 1.1 and Operation: Counterstrike Mission Disk
-
-
- I knew when I saw the packaging, this was going to be a
- good game. A picture of a F-16 soaring through the sky,
- enjoying freedom you just cannot simulate on ANY computer
- (yet)...
-
- The question now is... How good? When you approach Falcon,
- whether the game is great, or just good. In this day and age,
- with a dearth of really good and truly addictive games coming
- out seemingly once or twice a year, ST gamers have really
- suffered.
-
- But enough ST prattling. Let's talk about Falcon 1.1 and
- the mission disk, called "Operation: Counterstrike".
-
- First of all, let's examine Falcon 1.1. There have been
- changes in this program to allow for added excitement. First
- of all, the most notable thing is, the enemy seems more
- persistent and less predictable in the sky. A good example is
- that, on Falcon 1.0, on Colonel level, Grand Slam with 3 enemy
- ace MiGs up in the sky, all you had to do to was fly west
- (heading 270) and wait. Enemies would just magically appear
- around you. Now, you really do have to do as the manual says
- and "fly around" until the enemy engages you. Also, Spectrum
- Holobyte has improved the flight controls a bit. On Falcon 1.1
- for the Atari ST, if you flew around, you got somewhat of a
- jerky response, especially at higher speeds. Now, the control
- is much more fluid, and you feel much more natural, although if
- you are accustomed, as I am, to using that to your advantage
- when going up against the MiG-21 (yes, they still use the MiG-
- 21 in the Falcon 1.1 disk), you will have to relearn
- everything you know. Now, as if its not hard enough,
- Spectrum Holobyte has apparently changed the algorithm used by
- the enemy MiGs when they do finally engage your F-16 in
- combat. The MiG ace pilots, like any human pilot, seem more
- willing to fight in true 3d, and use their altitude as a means
- of evasion more frequently. This usually means that if you
- approach Falcon ST v1.1 with a cocky attitude, you will most
- likely wind up in flames the first time or two until you
- realize the game, indeed, has changed. And because the
- authors knew there are masochists like me who enjoy landing
- damaged planes, they tacked on that feature, which was sorely
- missed from Falcon 1.0, and made landing the plane much
- easier. And for good measure, enemy MiGs will no longer engage
- you in combat when you're trying to land. There is nothing
- worse than finding a missile in your afterburner while your gear
- are down and you are "floating" in with flaps and wheelbrakes,
- delicately maintaining an airspeed around 200 knots. Now, your
- airstrip gets the proper respect, and you no longer feel like
- MiGs can violate your airspace with an utter lack of respect
- for you (and belive me, it does belittle you to have
- three MiG-21s chase you past your own airstrip off the map!).
-
- Falcon 1.1 also excels in the realism of the "timing" of
- events. When you destroy a bridge, a SAM site, or any enemy
- installation, it stays destroyed for however many missions the
- enemy will need to repair it. Now you can mow down a few SAM
- sites, and know that later on, you won't have to face a SAM site
- on the way to Dragon's Jaw, for example.
-
- As for the mission disk, Operation: Counterstrike, all I can
- say is that, as good as Falcon 1.1 is, this somehow manages to
- be even better. In this scenario, you have to destroy the
- enemy's resource network to prevent not only the eventual
- destruction your own airstrip and defense installations (which
- are actually shown! You actually see a SAM site that is
- "friendly!), but also to send a very simple message to your
- antagonists that retribution for any attacks would not only be
- swift, but incredibly destructive, and would offset anything
- they could gain thru further attacks.
-
- The first thing you notice when you prepare to take off is
- that there is a lot of activity around your plane and the
- ground is GREEN, not the desert brown from Falcon 1.1. So
- the mood is set from the start for a good, solid sequel to
- Falcon.
-
- This world is a LOT different from the first one, and its
- not just because you are fighting in a lush, yet somewhat,
- "swamp-like" atmosphere (when you bomb a target, the the old
- craters seem to be filled with water!), but you also see signs
- of battle to your east as enemy tanks begin their land assault on
- your side of a very large lake.
-
- When the game starts out, on your first mission, three
- Soviet T-80 tanks have just been released from enemy AAVs
- (Amphibious Assault Vehicles). Your first concern is to
- destroy the tanks using your AGM-65 Maverick missiles
- (your 20mm cannon just won't do the job against
- the tanks' armor!). Thankfully, you can now get a full
- complement of Mavericks from "Sarge" with fewer problems than
- you'll encounter in Falcon 1.1.
-
- Now, each mission is set up to be a logical progression once
- you destroy the immediate threat of the tanks. There are twelve
- missions, but overall, your goal is to destroy four primary
- industrial assets in order to "get the message across" to the
- enemy. These are:
-
- - Oil Refinery (three huge octagon shaped storage
- tanks)
- - Nuclear Power Station (the tell-tale cooling towers
- are
- what you REALLY need to concentrate on...)
- - Armory (where the T-80 tanks are manufactured)
- - Factory (where they manufacture components of the
- enemy arsenal.)
-
- Each of these targets will remain destroyed for five
- missions. All must be destroyed simultaneously for a complete
- enemy industrial shutdown to occur, and for you to win. This
- is no easy task, but much easier than it seems at first.
-
- To also add to the continuity of events, there are also
- trucks that travel from the factory to the front to resupply
- the enemy forces, as well as a train that chugs along a huge
- rail line between many of the buildings, which also serves
- the same purpose. Destroying the truck convoy or the train,
- or, even better, destroying the bridges they cross can slow or
- eliminate enemy efforts to resupply their tank forces on the
- "front". This means that you may be able to take to the
- skies knowing in advance that you will only be concerned with
- completing a mission, and not having to play a defensive battle
- against the T- 80s.
-
- The manual helps incredibly, detailing the best methods to
- approach and destroy the enemy installations, and one secret of
- the game is, unless you really want all tweleve mission
- ribbons, try eliminating multiple targets in one mission.
- I find that after I destroy the Dragon's Jaw bridge, it is pretty
- easy, if you have left over armament, to destroy the Factory
- north of it. This also applies to attacks on other targets
- that are close together, which I will leave to the
- discretion of the player how to "mix and match" his strikes into
- enemy territory. I do suggest taking out the tank factory as
- soon as you can, or at least nailing both bridges before the
- enemy gets a chance to resupply. That way, after you fight the
- tanks for your first few missions, and destroy the AAVs also,
- you should be able to concentrate on an offensive battle.
-
- Now this is not a cakewalk. Enemy SAMs, especially at the
- Colonel level, are much more frequent. When you approach
- Serpent's Tail, it isn't uncommon to see a few SA-7s flying out
- of what seems to be the bridge itself waiting for you. This is
- among one of the many uncomfortable feelings I've had in this
- game.
-
- To add to the well thought out defensive posturing of the
- enemy, Operation: Counterstrike adds a new player into the
- fray: the MiG-29 Fulcrum. It looks a lot like the American
- F-15, with dual afterburners, and capabilities that seem to be
- near equal your own F-16, and to add to the fun, they can outrun
- you at most altitudes where afterburners are most effective,
- and they are not afraid to use them. They are harder than
- the MiG-21s to hit and the MiG-21s are no breeze. However,
- despite all this, once you're in the sky, and fully adjusted to
- the "feel" of fighting the Fulcrum, you will get used to any
- idiosyncracies of the enemy and correctly compensate.
-
- The graphics of the MiG-29 are superb, and the 3d model used
- is incredibly detailed, and I can only laud Spectrum
- Holobyte's art team for a solid effort in creating what has to
- be a very realistic enemy, and, trust me, the MiG-29s
- graphics are equaled by the detail of the trees,
- "pastures", and enemy installations that seem to be nearly
- infinite in diversity.
-
- Operation: Counterstrike, as of yet, overshadows all of the
- efforts made by other companies to defeat Spectrum Holobyte's
- firm claim of having the best combat simulator. F-16 Combat
- Pilot from Digital Integration isn't quite up to par with
- Falcon, but is a good alternative. However, with this mission
- disk, it is hard to not enjoy the Falcon experience. If
- you've been reading this to figure out if you really truly
- need the Falcon mission disk, here's my opinion:
-
- Get it.
-
- If you have Falcon already, it is completely inexcusable not
- to blow the additional $20-$25 for the Operation:
- Counterstrike disk. The game is simply too engrossing, and
- the playability is too good for it to be sitting on a dealer's
- shelf somewhere.
-
-